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		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Homme et machine</string>
	</dict>
	<key>GD_Enforcer_Skills.CyberCommando.PowerFist</key>
	<dict>
		<key>BranchName</key>
		<string>Cyber-commando</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Super-poing</string>
	</dict>
	<key>GD_Enforcer_Skills.CyberCommando.ShockAbsorbers</key>
	<dict>
		<key>BranchName</key>
		<string>Cyber-commando</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Absorbeurs de chocs</string>
	</dict>
	<key>GD_Enforcer_Skills.CyberCommando.VengeanceCannon</key>
	<dict>
		<key>BranchName</key>
		<string>Cyber-commando</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Canon vengeur</string>
	</dict>
	<key>GD_Enforcer_Skills.CyberCommando.WelcomeToTheGunShow</key>
	<dict>
		<key>BranchName</key>
		<string>Cyber-commando</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Bienvenue au Far West</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.AuxillaryTanks</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Réservoirs auxiliaires</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.Energize</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Boost d'énergie</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.Fortify</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Renforcement</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.HardToKill</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Coriace</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.HazmatContainmentSystems</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Matières dangereuses</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.Heatsinks</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Dissipateurs thermiques</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.KineticArmor</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Armure kinétique</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.Overcharge</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Surcharge</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.RapidReinforcement</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Renforts rapides</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.TerminationProtocols</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Protocoles d'extinction</string>
	</dict>
	<key>GD_Enforcer_Skills.Dreadnought.ZeroHour</key>
	<dict>
		<key>BranchName</key>
		<string>Cuirassé</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Heure Zéro</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.Afterburner</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Postcombustion</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.ColdWar</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Guerre froide</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.Escalation</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Progression</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.FireSupport</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Tir de soutien</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.KillSwitch</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Kamikaze</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.LaserGuided</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Guidage laser</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.OmegaStrike</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Frappe Oméga</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.RollingThunder</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Tonnerre déferlant</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.Scramble</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Décollage d'urgence</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.Suppression</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Suppression</string>
	</dict>
	<key>GD_Enforcer_Skills.HunterKiller.VenomBolts</key>
	<dict>
		<key>BranchName</key>
		<string>Chasseur-Tueur</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Enforcer.Character.CharClass_Enforcer</string>
		<key>SkillName</key>
		<string>Carreaux empoisonnés</string>
	</dict>
	<key>GD_Gladiator_Skills.ActionSkill.Skill_Gladiator</key>
	<dict>
		<key>BranchName</key>
		<string>Menu principal</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Aspis kinétique</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.Conduit_V2</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Canalisation</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.ElementalBarrage</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Barrage élémental</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.FlashFreeze</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Gel éclair</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.GatheringTempest</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Orage grondant</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.HadesShackles</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Chaînes d'Hadès</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.Maelstrom</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Maelström</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.Overload</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Surcharge</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.Smite_V2</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Châtiment</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.StormWeaving</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>4</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Tempête hurlante</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.Superconductor</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Supraconducteur</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.Unrelenting</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Acharnement</string>
	</dict>
	<key>GD_Gladiator_Skills.CeraunicStorm.ZeusRage</key>
	<dict>
		<key>BranchName</key>
		<string>Tempête kéraunique</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Rage de Zeus</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.Clear</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Sauvetage</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.Ephodos</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Ephodos</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.HoldTheLine</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Persistance</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.Invictus</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Invictus</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.PrepareForGlory</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Gloire future</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.PrismaticAegis</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Égide prismatique</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.ReturningFire</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Riposte immédiate</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.Stalwart</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Loyauté</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.UnitedFront</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Front uni</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.User</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Courroux de la déesse</string>
	</dict>
	<key>GD_Gladiator_Skills.Phalanx.Vanguard</key>
	<dict>
		<key>BranchName</key>
		<string>Phalange</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Avant-garde</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.BladeSurge</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Double lame</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.Bloodlust</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Soif de sang</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.ClarityOfPurpose</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Finalité claire</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.Epicenter</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Épicentre</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.FinalVictory</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Oméga-Senshu</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.FuryOfTheArena</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Furie de l'arène</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.Gun-kata</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Kata-Flingue</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.Mercurial</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Mercurial</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.Rend</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Déchirement</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.Tear</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>Mise en pièces</string>
	</dict>
	<key>GD_Gladiator_Skills.Xiphos.YouveGotRedonYou</key>
	<dict>
		<key>BranchName</key>
		<string>Xiphos</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Gladiator.Character.CharClass_Gladiator</string>
		<key>SkillName</key>
		<string>T'as une tache</string>
	</dict>
	<key>GD_Lawbringer_Skills.ActionSkill.Skill_Showdown</key>
	<dict>
		<key>BranchName</key>
		<string></string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Confrontation</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.BottledCourage</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Courage en bouteille</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.FasterNYou</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Plus vite que toi</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.Gunslinger</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Reine de la gâchette</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.HellsCominWithMe</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Tous en enfer</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.HighNoon</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Zénith</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.MagnificentSix</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Six Magnifiques</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.OneForEachOfYa</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Chacun la sienne</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.Pickpocket</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Pickpocket</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.Ruthless</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Impitoyable</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.SaddleUp</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>En selle</string>
	</dict>
	<key>GD_Lawbringer_Skills.FanTheHammer.ShortFused</key>
	<dict>
		<key>BranchName</key>
		<string>Martelage</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Tempérament explosif</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.BloodOfTheGuilty</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Sang coupable</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.Discipline</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Discipline</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.DueProcess</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Sécurité juridique</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.Jurisdiction</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Juridiction</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.LAW</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>4</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Loi</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.NoPainNoGain</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Victoire douloureuse</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.Order</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Ordre</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.RarinToGo</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Frais et dispos</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.RoughRider</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Cavalier coriace</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.TheThirdDegree</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Troisième degré</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.ThunderCrackdown</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Répression électrique</string>
	</dict>
	<key>GD_Lawbringer_Skills.Order.Wanted</key>
	<dict>
		<key>BranchName</key>
		<string>La loi et l'ordre</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Recherché</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.BonaFideGrit</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Cran véritable</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.CrackShot</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Tir éclair</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.FistfulOfBullets</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Poignée de balles</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.HotLead</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Plomb brûlant</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.Impatience</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Impatience</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.QuickShot</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Tir rapide</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.SnapShot</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Instantané</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.TheUnforgiven</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Aucune pitié</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.Tombstone</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Pierre tombale</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.TrickShot</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Coup tordu</string>
	</dict>
	<key>GD_Lawbringer_Skills.Riflewoman.Unchained</key>
	<dict>
		<key>BranchName</key>
		<string>Femme à fusil</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Lawbringer.Character.CharClass_Lawbringer</string>
		<key>SkillName</key>
		<string>Déchaînement</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.CoincidentalCombustion</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Combustion accidentelle</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.DropTheHammer</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Lâchez-tout</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.HyperionPunch</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Punch d'Hyperion</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.IAmRubberYouAreGlue</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Caoutchouc contre colle</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.KillBot</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Robot meurtrier</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.LivinNearTheEdge</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Toujours sur le fil</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.LoadNSplode</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Rechargement explosif</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.OneLastThing</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Une dernière chose</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.Repulsive</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Repoussant</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.SecondWindByTediore</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Second Souffle (de Tediore)</string>
	</dict>
	<key>GD_Prototype_Skills.Boomtrap.StartWithABang</key>
	<dict>
		<key>BranchName</key>
		<string>Boumtrap</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Démarrage explosif</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.AllTheGuns</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Toutes les armes</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.BlueShell</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Carapace bleue</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.CryogenicExhaustManifold</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Échappement cryogénique</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.DeathMachine</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Machine de mort</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.ElementOfSurprise</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Élément de surprise</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.FloatLikeABee</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Comme une abeille</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.FuzzyLogic</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>3</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Logique floue</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.GrenadeVent</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Grenades de la colère</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.RainbowCoolant</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Calmant arc-en-ciel</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.RopeADerp</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Roi de la savate</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.SafetyFirst</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>La sécurité avant tout</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.SurprisedStabalize</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Surprise ? Stabilisation !</string>
	</dict>
	<key>GD_Prototype_Skills.Fragmented.Tripleclocked</key>
	<dict>
		<key>BranchName</key>
		<string>Fragtrap fragmenté</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Triple débit</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.AllTheThingsAreAwesome</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Tout est génial ! </string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.BestBuds4Life</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Amis pour la vie</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.HighFivesGuys</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>HIGH-FIVE, LES AMIS</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.ItsATrapCard</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Apparences trompeuses</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.KickHimWhileHesDown</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Tirer sur une ambulance</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.KickHimWhileHesUp</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Retour gagnant</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.ManiacalLaughter</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Rire diabolique</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.OrganizedGunsAreHappyGuns</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Le bonheur des flingues</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.PainSimulatorIsPainful</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Douleur douloureuse</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.ThroughThickAndThin</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Contre vents et marées</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.WaxOffWaxOn</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Boucliers au top</string>
	</dict>
	<key>GD_Prototype_Skills.ILoveYouGuys.YoureGOINGTOLOVEME</key>
	<dict>
		<key>BranchName</key>
		<string>Je vous aime, les amis !</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Vous allez... M'ADORER !</string>
	</dict>
	<key>GD_Prototype_Skills_GBX.ActionSkill.Skill_VaultHunterEXE</key>
	<dict>
		<key>BranchName</key>
		<string>Menu principal</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>GD_Prototype.Character.CharClass_Prototype</string>
		<key>SkillName</key>
		<string>Chasseur_de_l_Arche.EXE</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.AbsoluteAdvantage</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Avantage absolu</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.CompanyMan</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Sociétaire</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.CompoundInterest</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Intérêts composés</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.HighFrequencyTrading</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Trading haute-fréquence</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.Incentives</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Primes</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.LaserSurplus</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Surplus de laser</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.MarginalBenefit</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Bénéfice marginal</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.Merger</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Fusion</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.MoneyIsPower</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Pouvoir de l'argent</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.SponsoredBy</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Sponsorisé par...</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.SupplyAndDemand</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Offre et demande</string>
	</dict>
	<key>Quince_Doppel_FreeEnterprise.Skills.TaxationofTradeRoutes</key>
	<dict>
		<key>BranchName</key>
		<string>Libre entreprise</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Taxation des routes</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Accountability</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Responsabilité</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Believe</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Certitude</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Collaborate</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Collaboration</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Commitment</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Engagement</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Delegation</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Délégation</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Diversify</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Diversification</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Integrity</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Intégrité</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Leadership</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Leadership</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Optimism</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Optimisme</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Potential</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Potentiel</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Synergy</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Synergie</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Teamwork</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Travail d'équipe</string>
	</dict>
	<key>Quince_Doppel_GreaterGood.Skills.Winning</key>
	<dict>
		<key>BranchName</key>
		<string>Intérêt général</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Victoire</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.BestFootForward</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Donner le meilleur</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.Bolster</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Renforcement</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.HeroPose</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Pose de héros</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.Inspire</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Inspiration</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.JacksCache</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Cache de Jack</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.JustCompensation</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Compensation équitable</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.LeanOnMe</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Je suis ton ami</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.OnMyMark</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>À mon signal</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.Persistence</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Ténacité</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.PromotetheRanks</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Promotion</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.Resolute</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Déterminé</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.TakeTheirFreedom</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>5</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Mais prenez tout...</string>
	</dict>
	<key>Quince_Doppel_Hero.Skills.YouHaveMyShield</key>
	<dict>
		<key>BranchName</key>
		<string>Le Héros de l'histoire</string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Bouclier partagé</string>
	</dict>
	<key>Quince_Doppel_Skills.ActionSkill.Skill_SummonDigiJack</key>
	<dict>
		<key>BranchName</key>
		<string></string>
		<key>DefaultStartingGrade</key>
		<integer>0</integer>
		<key>MaxGrade</key>
		<integer>1</integer>
		<key>PlayerClass</key>
		<string>Quince_Doppel.Character.charclass_doppelganger</string>
		<key>SkillName</key>
		<string>Atouts jetables</string>
	</dict>
</dict>
</plist>
